Drawing For Games
Will Roberts
Research, Development and Evaluation Document
For
the next part of my project I want to delve into a bit of matte painting. It's
something I've been interested in learning for a while and recently started
producing some work using matte painting techniques. Matte painting is used in
both the film and games industry so I figured it would be a useful skill to
learn, especially as some company's require matte painting skills.
Matte
painting consists of manipulating many images to create an image. It is used
heavily in film to create backgrounds, composites, and set extensions. Matte
painting is used heavily in the Avatar and the Lord of the Rings films.
Matte
painting originated in 1905 by a man called Norman Dawn. He developed a
technique that joined together a photograph and a painting to enhance the
environment that is being shot on the camera. Dawn took would take a large
piece of glass, black tape was then placed over the parts of the camera where
the painting would go. The result was a union between a simple painting and
actual live scenery.

http://psd.tutsplus.com/articles/theory/the-history-of-matte-painting-basix/

http://psd.tutsplus.com/articles/theory/the-history-of-matte-painting-basix/
Painting of Matte used in Star Wars.
This style of art has been adopted by
many artists who don’t necessarily create these paintings for use in movies, it
has become a signature style of some designers who prefer making these types of
illustrations.
Matte painting techniques are used in the
concept art for games, and the concept for films because using photo elements
in the artwork speeds up the whole process for finding ideas and producing
artwork more quickly and efficiently, Because in the entertainment industry
there is constantly a deadline for projects, so time management is crucial.
Artists:
Dylan Cole
http://www.dylancolestudio.com/

Dylan Cole is a matte painter that specializes
in the film and games industry. He attended UCLA as a fine art major where he
developed his drawing and painting skills.A summer internship at ILM is where
Dylan discovered the digital world that he had been avoiding. Within a year and
a half of graduating from UCLA Dylan was off to New Zealand to be a senior
matte painter for Lord of the Rings. Since then he has contributed art in over
50 films.
Dylan runs several workshops at various
events and schools around the world and has many instructional DVD's from the
Gnomon Workshop which I have recently bought. The information provided in his
DVD's was extremely useful, so I'm going to implement these techniques into the
artwork I create for this unit.
I found out about Dylan when I saw a lot
of his concept art for Avatar which I found really inspiring. In the concepts
he started painting the base in trying to find the composition and colours and
once that was established he would then layer the photo elements on top and
this style of painting and the effect it creates is something I want to try and
achieve in my paintings.

http://www.dylancolestudio.com/
Here is an example of concept
art created for Avatar.
David Luong

David
is a senior cinematic artist at Blizzard Entertainment and has been working in
the visual effects industry for nearly 8 years. He currently does lighting,
compositing, and matte painting for blizzards cinematics on games such as
Diablo 3, starcraft 2 and World of Warcraft.
David
also has several workshops explaining
his techniques, but unlike Dylan, David does classes online which cover many
topics and last for around 8 weeks, where he can also have live Q + A's with
the people that participate.


Here
are some of the mattes from some of the cinematics in Diablo 3.
Although
I'm not looking to get into cinematics I still find it interesting how one
style of painting can be used in so many ways so I think learning it would be
really useful if I'm looking to get into the industry.
Simon
Scales

http://fish032.deviantart.com/
Simon
is a concept artist and matte painter working in the Games industry. He is also
an instructor for CGSociety’s 8 week online workshops. Prior to working in video
games Simon worked as a children’s book illustrator for 10 years. In 2008 he
attended the concept design academy in Pasadena, California where he learnt
from some of the best concept artists in the industry. Simon is currently the
director and instructor at CDW Studios, a private school for visual effects all
over Australia and New Zealand and
brought out some of the best artists in the world to Australia to instruct and
give demonstrations to students.
Reference



Reference